Well, this is what happens when you chase rabbits.
I was digging into Íslendingadagurinn, the Icelandic Festival of Manitoba held in Gimli, because it had wandered into another question I’ve been asking lately: what survives when a religion disappears but a culture keeps remembering? Íslendingadagurinn is not a Pagan festival. It is an Icelandic-Canadian cultural festival with roots going back to 1890, and yet within it we find sagas, Viking history, folklore, old imagery and a reconstructed Viking Village. Then, buried rather innocently on the official Viking Village page, I noticed the name of the living-history group helping make that village happen.
Hands of Lugh.
Hang on.
Lugh?
Not Odin. Not Thor. Not Freyr. Not Tyr.
Lugh.
One of the great figures of the old Irish mythological tradition.
So why, in the middle of an Icelandic festival in Gimli, Manitoba, is a Viking living-history organization carrying the name of an Irish god?
At first glance it looks like one of those wonderful historical mismatches that modern Paganism produces from time to time: Celtic thing over here, Norse thing over there, someone likes both, mash them together and carry on. Except the deeper I went, the less mismatched it became. In fact, the problem may not be Hands of Lugh at all.
The problem may be the filing cabinets we use to organize history.
First, Who Are Hands of Lugh?
Hands of Lugh describes itself quite simply as “Viking Age Living History.” This isn’t just a bunch of people putting on horned helmets and beating on shields for tourists. In fact, their own authenticity guidelines specifically prohibit horned helmets, along with a number of other things that belong more to modern Viking fantasy than the archaeological record.
The group reconstructs aspects of Viking Age life through clothing, cooking, textiles, metalworking, woodworking, archery, slings, combat and other everyday skills. Their material is researched, recreated and then actually used within a living-history setting. At Íslendingadagurinn, the Icelandic Festival’s own Viking Village page says its reenactors have spent thousands of hours researching and recreating objects from the period. Hands of Lugh is named directly as a partner in that village.
And this isn’t their only appearance. Hands of Lugh also turns up at Manitoba heritage events, Highland gatherings, medieval festivals and the Gimli Ice Festival. An older Manitoba Highland Gathering page identifies the group as “formerly called Sons of Lugh.” So the name isn’t some recent branding choice created specifically for Íslendingadagurinn. Lugh has apparently been along for the ride for quite some time.
That older name gives us another little breadcrumb. Search around the group’s older presence online and you will find references to the Sons of Lugh associated with Hiberno-Norse or Norse-Gaelic reenactment. But we don’t even have to depend entirely on old social-media descriptions to make the Irish connection, because the current Hands of Lugh authenticity guide tells us exactly what historical world they are interested in reconstructing.
And this is where the rabbit gets interesting.
Look at Their Map, Not Just Their Name
The Hands of Lugh Authenticity Guide says that a core objective of the Viking Village is an accurate portrayal of the later Viking Age with a particular focus on Iceland. Fair enough. We are standing in New Iceland, at an Icelandic festival. You would expect Iceland.
But then they explain where they look for material evidence.
The guide says objects should generally reflect Viking Age northwestern Europe, particularly the western diaspora, and actually gives examples: Hedeby, York and Dublin. Their preferred period is roughly 950–1000 CE. Icelandic archaeological material is considered ideal, but because surviving Icelandic finds can be fragmentary, they draw carefully from related places within that western Viking world.
There it is.
Dublin.
Suddenly the Irish name on the Viking group isn’t sitting quite so awkwardly anymore.
Because the Viking Age was not a neat little Scandinavian box.
The Vikings Went to Ireland — And Then Ireland Happened to Them
The first recorded Viking raids on Ireland occurred near the end of the eighth century. Raiding eventually became settlement. Dublin became a fortified Viking base in the ninth century, while Dublin, Waterford, Limerick, Cork and Wexford developed into major centres of Viking settlement and trade. According to the National Museum of Ireland, these settlements helped create Ireland’s first towns and profoundly altered Irish economic and cultural life.
But cultures have a bad habit of refusing to remain separate once human beings actually start living beside one another.
Norse settlers traded with Irish people. They fought Irish people. Irish kings allied with Norse rulers. Norse rulers allied with Irish kings. People married. Children were born. Languages rubbed against each other. Clothing, jewellery, technology, art and stories crossed boundaries. Eventually there were people who could no longer be described particularly well by saying simply “Irish” or “Norse.”
They are commonly called Hiberno-Norse or Norse-Gaels.
Heritage Ireland describes the Hiberno-Norse as emerging from Irish-Norse relationships and mixed communities beginning during the Viking Age. These were people growing up inside cultural households that could contain both Irish and Norse influences. The National Museum goes even further into the archaeological problem: by the end of the tenth century, as Viking communities in Ireland adopted Christianity and the cultures increasingly fused, it can sometimes become difficult to tell whether an object should even be classified as Viking or Irish.
Think about that for a moment.
We like our labels.
Celtic.
Norse.
Irish.
Icelandic.
Viking.
Heathen.
Separate shelves. Separate books. Separate pantheons. Separate symbols.
The archaeological record basically shrugs at us and says, “Good luck with that.”
And then Hands of Lugh walks into an Icelandic festival carrying the name of an Irish god and accidentally demonstrates the entire problem.
But Why Lugh?
This is where I want to be careful.
I have not found a statement from Hands of Lugh saying, “We chose this name for the following religious or historical reason.” Unless somebody from the organization tells us directly, anything more specific than the evidence allows becomes speculation.
But the choice is certainly interesting.
Lugh — Lug in older Irish material — appears prominently in Cath Maige Tuired, the Second Battle of Mag Tuired, one of the major surviving texts dealing with the Túatha Dé Danann. The University College Cork Corpus of Electronic Texts provides Elizabeth A. Gray’s translation of the story.
In one of Lugh’s most famous scenes, he arrives at Tara and is stopped by the doorkeeper. He needs to demonstrate that he has something to offer the court.
So Lugh starts listing skills.
Builder.
Smith.
Champion.
Harper.
Warrior.
Poet and historian.
Sorcerer.
Physician.
Cupbearer.
Brazier.
Each time the doorkeeper essentially tells him, “We’ve already got one of those.”
Finally Lugh asks the question that changes everything: do you have one person who possesses all of these arts?
They don’t.
He is admitted.
The text calls him Samildánach, the one skilled in many arts. His importance isn’t that he alone knows how to swing a weapon. It is precisely the opposite. Lugh embodies breadth of skill. Craftsmanship, knowledge, music, medicine, martial ability, leadership and practical competence all exist in the same figure.
Now go back and look at Hands of Lugh.
Metalworking.
Woodworking.
Textiles.
Cooking.
Archery.
Combat.
Historical research.
Reconstruction.
A group of people attempting to recover and demonstrate the many skills required to recreate a functioning slice of Viking Age life.
Does that prove they chose Lugh because he was Samildánach?
No.
But if you were going to choose an Irish mythological figure as the namesake of a hands-on historical-reconstruction group built around mastering many different crafts, you could certainly do worse.
And the later change from Sons of Lugh to Hands of Lugh makes the imagery even better, whether intentionally or accidentally.
These are quite literally the hands doing the work.
The Icelandic Connection Is More Celtic Than We Sometimes Remember
There is another reason we should be careful about imagining Icelandic history as exclusively Scandinavian.
The settlement of Iceland itself involved people from both the Scandinavian world and the British Isles. Modern genetic research has confirmed what historical and genealogical scholarship had long suggested: the founding population of Iceland contained substantial Norse and Gaelic ancestry.
A major ancient-DNA study published in Science examined genomes from Iceland’s early population and found that the founders had both Gaelic and Norse origins. That does not mean “Iceland was secretly Celtic,” any more than finding Norse ancestry in Ireland means “Ireland was secretly Scandinavian.” It means the actual North Atlantic world was connected.
People moved.
And they carried other people with them, sometimes voluntarily and sometimes very much not. We should not romanticize that process. Viking expansion included slavery, captive-taking and violence. Some of the Gaelic presence in Iceland almost certainly came through people taken from Ireland and Britain into Norse-controlled networks. Other movement occurred through marriage, settlement, alliance and migration.
The result, however, was that when Iceland emerged as a distinct society, its human roots did not come solely from Scandinavia.
So when an Iceland-focused historical group looks westward toward Dublin and the Norse-Gaelic world for comparative archaeological material, it isn’t wandering off topic.
It’s following the roads the Vikings themselves travelled.
Maybe “Celtic Versus Norse” Was Always the Wrong Question
This is where I think modern Paganism can learn something from the reenactors.
We have become very good at taxonomy.
This deity belongs to this pantheon. This symbol belongs to that culture. This practice came from these people. This reconstruction belongs on this shelf. Heathenry goes here. Celtic Paganism goes there. Druidry goes over there. Don’t mix the folders.
There are good reasons for some of that. Historical specificity matters. Cultural appropriation matters. Claiming that every European tradition was secretly one universal religion does violence to the differences between those cultures. We shouldn’t erase distinctions merely because it makes our modern spiritual lives tidier.
But going too far in the opposite direction creates another fiction.
People in the past were not museum exhibits.
The Irish Sea was not a wall.
The North Atlantic was not divided by modern national borders.
A ship leaving Norway could touch Scotland, Ireland, the Isle of Man, Iceland and beyond. Dublin was part of a Viking trade network reaching far beyond Ireland. York was another enormous cultural crossroads. Iceland’s settlers carried Scandinavian and Gaelic ancestry. Norse-Gaelic societies emerged precisely because people didn’t remain conveniently inside the categories we later invented for them.
So perhaps the question isn’t:
“Why is there an Irish god in a Viking group?”
Perhaps the better question is:
“Why did we assume the Irish and Viking worlds were separate enough that this should surprise us?”
That’s a much better rabbit.
Then There Is the Question of Religion
There is another distinction worth making because this is Unplugged Pagan and sooner or later somebody is going to ask it.
Does calling the organization Hands of Lugh make it a Pagan group?
Not from anything I can find.
The organization’s public material presents Hands of Lugh as a Viking Age living-history organization. Its website concentrates on historical accuracy, material culture, crafts, combat and education. I have found no statement requiring members to worship Lugh, practice Irish Paganism, follow Heathenry or hold any particular religious belief.
In fact, the group has published a statement called Vikings Against Racism, explicitly rejecting discrimination based on race, religion or gender and pushing back against the racist appropriation of Viking imagery.
That matters.
Because again we encounter this strange territory between religion, history and cultural memory.
Here is the name of an old Irish divine figure being carried by a modern Canadian organization that does not appear to require religious devotion to him.
Lugh’s name survives.
The crafts survive — or are reconstructed.
The stories survive because manuscripts survived.
The Viking material survives because archaeologists dug it out of the ground.
The Hiberno-Norse world survives because historians, museums and researchers piece together the evidence.
Then living historians pick all of this material up with their hands and make it tangible again.
There is something wonderfully appropriate about that.
Reconstruction Is Memory Done Deliberately
This brings us straight back to the rabbit that started this whole thing.
I’ve been asking what happens when communities disappear and what survives when nobody deliberately records their history. Íslendingadagurinn gave us one answer: cultural memory can survive for generations when people continue gathering, telling stories and building institutions around that memory.
Hands of Lugh gives us another.
Sometimes memory isn’t enough.
Sometimes you have to reconstruct.
You find the object.
You read the excavation report.
You compare several finds.
You work out how the thing might have been made.
You discover your first attempt doesn’t work.
You make it again.
You wear the clothing instead of merely looking at it behind glass. You cook with the utensils. You work the metal. You split the wood. You spin the fibre. You carry the shield. You discover which historical assumptions survive contact with actual human hands.
That’s a different form of remembering.
It is remembering through doing.
And there may be something here for modern Paganism that goes beyond Vikings, Ireland or Iceland.
We’ve become very good at preserving information.
Books.
Websites.
PDF files.
Archives.
Photographs.
Posts like this one.
But culture is not information alone.
Some things have to be done.
A song that nobody sings is preserved, but it isn’t quite alive.
A ritual nobody performs can remain perfectly documented and still be dead.
A craft described in a book survives intellectually, but something changes when somebody puts tool to material and discovers what the written description left out.
A story can sit safely inside an archive for a thousand years, but it becomes something different when human beings gather and tell it again.
Hands matter.
Perhaps that’s why I keep coming back to the name.
The Hands of Lugh
I don’t know exactly why the founders chose it.
Maybe someone from the organization will eventually tell me and this entire rabbit will acquire another tunnel.
But knowing what we now know, the name no longer looks strange.
A living-history group reconstructing the western Viking diaspora, including material connected with Dublin and the Hiberno-Norse world, carries the name of an Irish mythological figure famous for possessing many skills. That group then helps build a Viking Village at an Icelandic-Canadian festival in a community created by descendants of Icelandic immigrants, themselves heirs to an Icelandic population whose founding ancestry included both Norse and Gaelic people.
That isn’t a historical contradiction.
That’s the North Atlantic world.
Messy.
Connected.
Borrowing.
Trading.
Fighting.
Marrying.
Migrating.
Remembering.
Forgetting.
And reconstructing.
Maybe our modern categories are useful maps, but we should stop mistaking the map for the landscape.
Because somewhere in Manitoba, at an Icelandic festival, a group named for an Irish god is reconstructing Viking Age life using evidence from Iceland, Scandinavia, York, Dublin and the wider western Viking diaspora.
And somehow, after following the rabbit far enough, that stops looking strange altogether.
In fact, it starts looking remarkably appropriate.
Maybe Lugh wasn’t lost in the wrong pantheon.
Maybe we were the ones who put up walls where history never had them.
Sources and Further Reading
- Hands of Lugh — Viking Age Living History
- Hands of Lugh — Authenticity Guide
- Hands of Lugh — Vikings Against Racism
- Icelandic Festival of Manitoba — Viking Village
- Manitoba Highland Gathering — Hands of Lugh / formerly Sons of Lugh
- National Museum of Ireland — The Viking Age in Ireland
- Heritage Ireland — The Hiberno-Norse of Waterford
- University College Cork CELT — Cath Maige Tuired

